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Updates, Features, Wants - let us know!
Written by Mr. Wonx   
Friday, 23 July 2010 00:32

Hello to you, our one and only reader. Yes, you are our only reader. Feel proud! Feel important! Feel bored!

Yes, there has not been a whole lot going on here in recent months. Unfortunately for the pull we had with the site, it waned when the prospects of uncertainty and changing schedules and locations occurred.  What used to be two people doing one game a piece and trying to use this space to put important info has turned into two Friday night games, trading off week to week, and 3 Saturday games in rotation, soon to be 4.

Really, what I'd like to know and see is what you, our sole reader, want the site to be. I can't make any promise of their being daily updated content, or there being tons of original art or content. What I can say is that if there where a particular pull - something that we knew was needed, we'd strive for a goal, instead of mindlessly updating a record five months after the change has taken effect in game.

What I will try to do in my free time over the next couple weeks is see what's available add-on wise for the site, and see if there's any way of making the site more appealing through new features. Past that, We'll take any and all suggestions.

 
The Gods
Written by Angel   
Tuesday, 30 March 2010 02:59
Normal 0

The gods.

Here are the list of known gods in the common world and their alignments

Rashua
Good
 Preserves the trust and quality of men, if you work hard you will eventually get what you have earned. Worshiping her will get you any Good domain.

Ishsatar
Lawful good
Preserves the law and order of the land, “do more for your neighbor that what he has done for you, and your rewards will reap themselves” hardly anyone worships her anymore, more and more people are too selfish to hold her ideals true to their lives.  Worshiping her will get you any lawful good domain.

Maultese
Chaotic Good
a Favored god of dwarves and soldiers, he is favored by those who put their own good deeds in the spotlight of lore. Gaining his favor means your name will be sound by hundreds of bardic tongues, and everyone will know your name. worshiping him will get you any chaotic good domain.

Gendrien
neutral
Take what you must, and give what you must. A favored god of rogues and thieves, the world is grayer than it is black and white, his teachings are more left up to interpretations. Worshiping him will get you any neutral domain.

Chesta
Lawful Neutral
be faithful on your track in life, and be faithful to your land. By giving of yourself to the law you will find the truth in enlightenment. Worshiping her will get you any lawful neutral domain.


Veranti
Chaotic Neutral
Favored by pixies and fae, she is more of a trickster natured goddess. She is also by far the most worshiped deity in the main continent of the four worlds. She is also the goddess of luck. Worshiping her will get you any chaotic neutral domain.


Extinct gods and factions

Gypsum – The god gypsum has not had any followers for nearly 200 years, was a favored god to the Elvin. Not much is known about that god or his teachings.
Khailip – Khailip’s name has been whipped from what little of history is known about the land, she was once the most powerful and highly regarded of all the deities. You will be very hard pressed to find any information about her at all that still exists.
Anunuki – nothing is known about him besides a few very faint whispers of the past.
the order of doves – was once a great organizations that hasn’t even been thought of in over 500 years.
the dragons of peace – was wiped out around the same time as the order of doves.


 
Questions And Answers
Written by Angel   
Sunday, 28 March 2010 15:37
Any other questions you may have let me know and i will answer them for everyone

hp, do you want max all 5 lvls, or by rules, max at 1 and roll the other 4?
max hp for all 5 levels
 
does that 25 total account for the ability point gained at lvl 4?  so is it possible to have a 26 in something?
at level one no greater than 25 so yes when you gain points at level 4
a 26 is ok.

starting funds and item restrictions? Starting funds of 3000 gp.
magic items? not many people use
magic anymore and those that do tend to hide it since most people fear
magic and magic users. there are still magic items around they are
somewhat rare if you don't know what you are looking for.let me know
what you want and i will roll a percentile on weather or not you find
it. though if you give me a list of the things that you do want i will
promise you that you will eventually find them. (i like giving out
money and stuff)

magic is feared, so casters are taboo?  so hidden magic user if i pick it?  and if magic is taboo, is it just arcane or is divine ok or not? You can be what ever kind of mage you want and have any kind of magic
you want. people (in general) are just afraid of all kinds of magic.
not so much in your starting town but just to forewarn you of the rest
of the world. because people don't travel anymore most are oblivious
and fear the outside world.Most people will not notice small spells like detect magic or detect evil.
 
4 Types of Players. Good Stuff
Written by HypnoToad   
Wednesday, 17 March 2010 14:55

Four Types of RPG Players for One Great Game

Written by James on Friday, June 6, 2008 at 5:00 am

 

Often, there are bouts of open hostility between players of different RPG systems. You have the Storytellers, the d20 players, the GURPS, the Palladium guys, and all manner of other system evangelists.

You know the type – 95% of their collection is from one system, and they foam at the mouth when someone says something bad about their favorite (or something good about another).

Really, though, it’s not about the system. It’s about the playing style.

Storyteller fans usually favor story, drama and romance (in the 18th century version of the word). d20 fans are often more into strategic combat and mechanical progression. GURPS fans love realism, and Palladium fans…well, they almost exclusively love the setting itself first and foremost.

In role-playing groups, these play styles boil down to four distinct types:

The Creative

The Creative is interested primarily in telling a story. Whether she uses words, pictures or sound, she generally has a creative occupation or bent outside of gaming too. Bloggers make for great Creatives in gaming.

A Creative is happiest when she is exploring the nuances of the human condition with other players. Because of her interest in story above all else, sometimes she grates on the nerves of Warriors.

Creatives are best matched with Socialites, who can provide complex levels of interaction.

The Warrior

The Warrior loves combat and strategy. Sometimes he has a keen mind, and other times he just enjoys the bloodshed.

Frequently, this type of player has a competitive spirit. Of all the types, the Warrior enjoys locking horns with the GM and, sometimes, other players. This isn’t necessarily a bad thing, though the Warrior’s penchant for favoring rules over story can get on the nerves of the Creatives.

Warriors are best matched with Scientists, as Scientists understand Warriors’ love for rules best of the four types.

The Scientist

There’s a Scientist in almost every gaming group. Sometimes they take the form of “rules lawyers” or “munchkins” whose negative traits can put them at odds with the group, but often they’re just very interested in the rules of the game.

Scientists like tinkering with applications of the rules to discover new effects and ways to play the game. A friend of mine who played AD&D fit this type – he managed to somehow figure out a way to eliminate a small army of kobolds using a single lightning spell indoors, all in perfect keeping with the rules. Scientists can be creative, but they usually focus on rules instead of the story.

Scientists are best matched with Warriors, if only because Warriors make for great guinea pigs.

The Socialite

The last type, Socialites, is interested primarily in just having fun with a group of friends. For them, no aspect of the game is more important than this.

Socialites are perfectly happy to call a game off mid-session if something more interesting grabs their attention. Socialites, rather having a short attention span, prefer just to hang out and enjoy themselves. This can be the death of a serious gaming group if the others aren’t Socialites also, but in the right situation, Socialites can bring life to an otherwise boring campaign.

Socialites are best matched with Creatives, as they love interacting with equally energetic people.

Keeping these types of player in mind when building a gaming group can make the whole experience a lot more fun. Mixing up play styles every once in awhile can shake up a stale campaign, too, so if you’re usually in the Creative frame of mind, playing a Warrior style game can bring a fresh perspective to the game and restore your creative juices.

By the same token, if you’re used to playing a Socialite type of game, try going for a Scientist style in your next adventure – you just might enjoy the new conversations that can pop out of examining the rules.

This guest post was written by Ben Overmyer, artist, writer and cofounder of Silver Gryphon Games.

 
Content Updated
Written by HypnoToad   
Sunday, 14 March 2010 16:18
Uploaded the new sessions and also uploaded some NPC's and a quick blip about the Red Valley Institute.
 
The Gods Hate You All
Written by Wizzy   
Friday, 29 January 2010 21:31

Ok, some basic info for a future Pathfinder game using some cross game content.

First, pick a race. Any non-traditional monster race out of the Pathfinder Beastery, with combat rating 5 or below. You will all be starting at effective lvl 6. You can pick a race with a 6 as long as it had racial HD and you give me a damn good reason. Don't worry about normal or base alignments for the race, just pick one. After you get all the choices done, I will work with you on your stat block. Notes: you can pick a non-intelligent race ie: gelatinous cube, but you will end up with an intelligence so something else will suffer. Same goes for a golem without a con score. If you pick something that doesn't move much, like a mimic, then you better hope someone is willing to carry you or have some other mode of transport ready.

Second, pick an alignment and a deity. I would prefer non-evil, but any alignment can be justified. Next, pick a deity. You can use any pantheon from any game, or even human history, you can even make one up if you like, but that will make more work on your end. If you pick a non-game deity, make sure you give me some idea what you think its alignment would be and why.

Third, after you have your class and deity, tell me why you worship that one instead of anything else. The farther your alignment and your deity's alignment are from each other the better the reason must be. And I want details. This is the most important step!

Somewhere in there get a class idea, if you want to make up a class, I can work with you on that too.

Overall, I have no idea when I'm going to do this, so don't plan on anytime soon, it's just a work in progress. Any questions let me know, I'll have a section put up once I remember how to add it.

Edit: Any class from a 3.5 book should be fine too, although it'll probably need some tweaking. 

Last Updated on Friday, 12 February 2010 17:06
 
Character Creation
Written by ~Angel   
Wednesday, 02 December 2009 21:22
Normal 0 Requirements
Any race and class that you want from Pathfinder. I want the book it is out of a page number. That also goes for feats and spells and such.
 No evil alignment.
start at level 5 (I know I said 4 before but I like solid numbers so 5 is better because I said so.)
you have 100 points to distribute to your stats in what every way you chose. Your stats cannot be above a 25 total after racial and class bonuses. The reason why your starts are that good is because you are blessed. You don’t know by whom or why.
please let me know what you are thinking of playing by weds at the latest.
the first person who gives me a in-depth back story gets 1,000 bonus experience points. (you do not have to get it to be by Saturday)
You do need to give me an answer to theses following questions by Thursday.
(50-bonus exp for the first person to get it to me)

The Distant Questions…
1. Why did you leave your home village?

2. Who gave you your key/ how did you obtain it?

3. What brings you to Fabdoul?
Last Updated on Sunday, 28 March 2010 02:54
 
And so it begins . . . again . . .
Written by Mr. Wonx   
Wednesday, 23 September 2009 02:01

So for those who were not there last game - I will be starting my "norse game" this saturday, the 26th of September, 2009, 1p.m..

So here I am to fill everyone in on what I expect before game, what you will expect from game, and what is our mutual goals this saturday.

You do not have to have your character done for saturday. I would actually recomend NOT having it done for one major reason - we are all new to this system. Burning Wheel is a very complete system with a lot of rules to it, most that make sense, but it's still vastly different from D&D in mechanics. We will be going through the rules for building a character together, and making our characters as a group so that the idea's can flow at the table. 

This will be a Norse based world. Let me rephrase that - this will be a Norse BASED world. Unfortunetly for you and myself, based on my research and what I've read, it is near impossible to make a world based solely on the myths of Norse legend. I will be drawing from the Gods, I'll be drawing from the sense of living, maybe a few of the creatures, but everything else needs to come from me and other sources. Example - Black Elves exist in Norse mythology, and the name and idea inspired the Dark Elves from todays fantasy genre. However, these "elves" in most instances were dwarves, and when they were elves as we know them, they were forgers, normal elves that had been blackened by soot and were inheritantly good.

Now I like the one idea that Doug had talked about - Dark Elves are subterrian - why would they be dark in color. They'd more likly to be albino's. 

So it's things like this that will change. 

 Now for your homework - I want you to think of a possible character - someone who is 20 - 22, has lived for 8 years as a child, and had two major life area's - either two separate area's, or one that was twice as long. Pesant, nobility, soldier, forger, scoundrel, whatever you want. If you want to do something that's not in the books - a specific path or group - we will make it together. The rules actually encourage homebrew elements.

We will be character burning for the first hour or so, busting through the process. After that, we will for a little bit do some world burning - going around the table, adding elements to the world, person by person. That way, this is a world that everyone has a hand in. We will then spend the remaining time in the sandbox city of Kelnur that I've created. 

If everything comes together, this should be a game that we can all enjoy, and that any one of you may be able to sub in as a GM. 

 
Character Profile Layouts
Written by HypnoToad   
Sunday, 03 May 2009 13:03

Because no one has really thrown any suggestions up here is what i am using and i am open to any tweaking.  Wonx and I have talked about getting a format down for the sake of uniformity across the board.  The basic need to know stuff for PC's and NPC's and if there is something you dont want known put unknown or ???.  

 

Name: The name duh!

Race: Don't be racist!

Class: What it be

Alignment: If a 3.5 one works better put an additional part in perentheses ie: (Neutral) Good or (Lawful) Evil, etc

Faction: Any organization that the character is affilated with.

Age: How old it be

 I certainly hope those who attended yesterday had a lot of fun and I hope to see you guys in two weeks.  Have a good week and stay out of trouble!

 [Hypno]

Last Updated on Sunday, 03 May 2009 13:14
 
Wizards Test Drive
Written by MrWonx   
Thursday, 30 April 2009 14:05

http://wizards.com/default.asp?x=dnd/4news/20090428

 

Wizards of the Coast is now offereing free content to teach you how to play 4e! 

Ok, now I've filled my excitement quota for linking to it. Pretty much WOTC is release Keep of the Shadowfeld for free to anyone who wants to download it, and giving out little primer material to get new players aquainted to the system. I don't think any other system has thought of this before . . . wait . . . ya, every other system has done this before. Welcome to the internet, WOTC. 

 
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